Wearables for workplace wellness face federal scrutiny
Federal regulators are weighing reforms to widespread workplace wellness programs that could affect how personal data from consumer-grade fitness bands and smartwatches is kept confidential.
Federal regulators are weighing reforms to widespread workplace wellness programs that could affect how personal data from consumer-grade fitness bands and smartwatches is kept confidential.
There is no love lost between Samsung and Apple. The archrivals continue to trade blows in court and in the consumer electronics market, and it seems the next frontier for their competition is in the health and fitness space.
Politics collided with the world of technology this year as stories about U.S. government spying stirred angst both among the country's citizens and foreign governments, and the flawed HeathCare.gov site got American health-care reform off to a rocky start. Meanwhile, the post-PC era put aging tech giants under pressure to reinvent themselves. Here in no particular order are IDG News Service's picks for the top 10 tech stories of the year.
More than a month after it went live, a couple of large questions remain about the U.S. Department of Health and Human Services' botched launch of HealthCare.gov.
In the early days of Healthcare.gov, I praised the Centers for Medicare and Medicaid Services for publishing a dataset with sample rates for every health plan participating in the federal health insurance marketplace.
Nearly a decade after research firms predicted major cost savings and clinical benefits from the use of health-IT, adoption rates among U.S. medical providers remain sluggish, with the industry slow to embrace the big-data movement.
When economists, data scientists and medical professionals team up, the result is often remarkable innovation. These six examples from the Massachusetts Institute of Technology's Future of Health and Wellness Conference could change the way patients interact with hospitals, physicians and each other.
When workplace computers moved beyond command-line interfaces to the mouse-and-windows-based graphical user interface, that was a major advance in usability. And the command line itself was a big improvement over the punch cards and tape that came before.